Evil Forces have detected the presence of a powerful Wizard deep in a dark forest. They're rushing toward its tower to steal some Magik for themselves! 

Steel yourself with an array of enchanted balls, grow stronger from the hordes of oncoming enemies, and power yourself up via the Wizard's ever-growing talent tree. Defend your tower at all costs!

Published 17 hours ago
StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorTier 87 Games
GenreAction
Made withUnity
TagsArcade, Clicker, Incremental
ContentNo generative AI was used

Comments

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This is honestly so much better than other similar games, including the original. 

I did notice one of the waves a slime split at the end and so the next wave started from the bottom at normal speed (skipped the rush to get in place first).

Easy buy recommendation 

I would like to see a bit more "field", not so enemies start further or anything, but would be nice to see more interactions before balls get to the bottom.

Ya'll gonna be rich xD 

Very fun and cool game, it would just be cool to have an upgrade that gives enemies a glow effect, I got tricked several times into losing lives because I didn't see enemies as they are dark on a dark background, especially the low life boars haha.

Can't buy plague spreader upgrade even when affordable

this is really awesome cant wait for the full release. one small thing that I actually don't necessarily think is bad - idk if its been brought up in other comments but if you kill a green slime that can still split as the final enemy of a wave, the slime splits and the two orange slimes get pushed foward instead of the next wave, giving you a lot more time to shoot at it since it has more time at a lower point. if this is intentional - great. if not, I actually think its worth considering keeping this mechanic. it feels like a small reward for managing your enemies well and shooting precisely. I think at least in the format of this demo its fair to have an enemy with that kind of mechanic in the early to mid levels to give some leeway in progression to people actively trying but keeps the later levels hard by not having an enemy like that. video included so you can see this if its not intended and its really cool to me so im showing it :handshake:

great game! The boss meter really kept me hooked until I got to the end. The gem collection is very satisfying, and I felt a nice sense of turbo power on my last run

on wave 5 a bird past my line, didnt hit me but just past me by off screen and caused a soft lock

Thanks for the bug report - just uploaded a fix for it

(+1)

The game is really really fun, the art is nice, the music is chill, I really like the way the game is balanced and it really makes you feel powerful even after unlocking just 1 new ball, there was a bug tho where a wave spawn at the beggining part and didn't rush to cover the whole field and it didn't let me progress to the next wave and forced me to restart the game, but this is a 10 or 20$ steam game material I really wana play this more since it's addictive playing with these balls.

Thanks so much! I added a fix for that wave bug you came across. Stay tuned for a full release!